Overflod Entity XXC by Thundersmacker


Maximum Velocity.


Info:

From the Southern San Andreas Super Sport Series DLC for GTA V, comes the super fast Entity XXC hypercar.

As a fan of the Koenigsegg CCX, I edited the XXR into the XXC with the intent of it being a lore-friendly CCX and replacing the lackluster Entity XF.

Changes included making the car bigger to a more accurate scale, replacing the front LED headlights with older halogens, and removing the big aero spoiler and splitter.

I also added the ability for the car to be a convertible just like the real thing, it will now spawn with or without a roof.

Two options for wheels are available, both of which are based on wheel options from the real CCX.

The infamous "Top Gear wing" that Koenigsegg added to the CCX after it was crashed on Top Gear, has been added as an optional extra.

The car features a low file size and has proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter.

Converted to GTA IV and edited by Thundersmacker.

Rim Option 2 wheels from the Cheval Fugitive convert by G.C.T.

Various other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.

A thanks goes to A.G. for the XXC name.


Notes:

You can replace any 2-door vehicle with the Entity. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

None that I know of. 

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

Unfortunatly there is no way to get this car to it's real world top speed, the game has a limit of 178 MPH according to SNT. But it still will be the fastest car in the game (not counting other mods) 
Be warned that this car is quite a hand full to drive and can slide fairly easy, just like the real thing.

ENTITY	     1300.0  0.00  88	0.0 0.03 -0.285		0.00 5  0.287 1.0 258.0	0.26 0.649 0.55 31.4		1.50 1.17 13.9 0.12 0.4848  		2.4  1.8  1.8  0.04 -0.08 -0.002 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide

entity,	entity,	car,		ENTITY,	INFERNUS,	VEH@LOW,	VEH@LOW_CONV,		2,	1,		0.2615, 0.2615,		0,	5,	1.0	,0,	sports+ext_conv+ext_strong

carcols.dat  (put this in the Car3 section) color 1 is the main body, color 2 is the wheels.

entity,      131,10,131, 6,10,120, 28,10,125, 34,10,30, 33,10,29, 127,10,89, 59,10,51, 69,10,74, 74,10,128, 24,10,3, 0,10,2,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE entity FIELD BOOT_OPEN POS 0.216664 -1.403353 0.310181 ANGLES 0.601761 0.000178 2.796582 FOV 55.000000
VEHICLE entity FIELD BONNET_FWD POS 0.001396 1.047290 0.563110 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE entity FIELD BONNET_BWD POS -0.001129 -1.016968 0.535645 ANGLES 0.000109 0.000000 3.141527 FOV 55.000000
VEHICLE entity FIELD CINEY_WHEEL POS -1.064861 0.293754 -0.098511 ANGLES -0.046286 -0.000265 0.009876 FOV 55.000000
VEHICLE entity FIELD CINEY_UNDER POS 0.012494 0.407227 -0.370361 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE entity FIELD CINEY_MISC_1 POS 1.389590 -3.886217 0.656960 ANGLES -0.155778 -0.135111 0.285782 FOV 45.000000
VEHICLE entity FIELD CINEY_MISC_2 POS -0.941245 -0.452393 0.509644 ANGLES -0.113547 0.085616 -0.194156 FOV 55.000000
VEHICLE entity FIELD JACKED POS 0.104575 0.588745 0.116455 ANGLES 0.253619 -0.000000 2.074060 FOV 55.000000
VEHICLE entity FIELD BUSTED POS -0.473644 0.902344 0.374146 ANGLES -0.039533 -0.000000 2.655044 FOV 55.000000
VEHICLE entity FIELD CARPHONE POS -0.408087 1.263306 0.411011 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE entity FIELD BONNET_L POS -0.498062 0.206543 0.487061 ANGLES 0.000270 0.000000 1.569097 FOV 55.000000
VEHICLE entity FIELD BONNET_R POS 0.489172 0.206543 0.487061 ANGLES 0.000270 0.000000 -1.570964 FOV 55.000000
VEHICLE entity FIELD CINEY_WHEEL_2 POS 1.240189 -1.776489 -0.008423 ANGLES -0.010000 0.339553 0.200870 FOV 55.000000
VEHICLE entity FIELD CINEY_BACK POS -0.882137 0.896484 0.409912 ANGLES -0.179731 0.232975 -3.043945 FOV 55.000000
VEHICLE entity FIELD BUMPER POS 0.000000 2.205200 -0.146240 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE entity FIELD AIM_FR POS 0.000000 -0.092163 0.902832 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE entity FIELD CINEY_FAR_1 POS -1.915508 -3.521986 0.448354 ANGLES -0.165076 -0.179516 -0.317339 FOV 55.000000
VEHICLE entity FIELD CINEY_FAR_2 POS 1.871000 -4.163449 0.976262 ANGLES -0.209388 0.295183 0.219826 FOV 55.000000
VEHICLE entity FIELD CINEY_FAR_3 POS 1.271616 2.379768 -0.087645 ANGLES 0.078936 -0.191808 2.473036 FOV 74.300003
VEHICLE entity FIELD CINEY_FAR_4 POS -1.301425 3.631353 1.063146 ANGLES -0.305891 0.123598 -2.896325 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out. This is basically a tweaked version of the sound I made for the Progen T20, except it's louder and slightly higher pitched. )

Simply copy this line to the audio loader ini file when you have added the vehicle, and let 'er rip!

[entity]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -12.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 0.0
field_36 = 2700.0
field_3A = 5400.0
floatAsInt_3E = -5.06
floatAsInt_42 = 1.82
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.45
floatAsInt_multiplier1200_8E = 1.10
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBOS_3_BUS
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = DUMP_VALVE
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_START
hornSound = INFERNUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_SPORTS_LUX_OPEN
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1